Variants: Dragonborn (5e Race Variants/Subraces). Booming Blade extra sneak attack: Can you sneak attack with a booming blade at D&D 5E? Dance of the Boar. Though they use their weapons to entertain, they are ⦠... Blade Dancer. They are easy to replace as the Blades will only cost you 5gp, These Weapons are considered Martial with the Light and Finesse Tags and has a 1D8 of damage. you can find all D&D 5e ⦠3 Dancer's will used grants a recovery of 9 hp. You have advantage on this grapple check. After taking the Attack action, you can use your bonus action to attempt to grapple the target. There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused and then there is the Defensive Bully style to fit different roles for your party. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blade Dancer level after 1st, Armor: Light, Medium D&D 5e Classes in the fifth release are precisely and specifically like the renditions in the third version. Duelists and pirates typically belong to this archetype. You can use a bonus action to enter a dance of your choice, which lasts for 1 minute. As a Blade Dancer you gain the following class features. TTS D&D; A large set of maps, mins, and set peaces. ... A sword consists of a long blade attached to a hilt. Blade from the Deep. I would change "Two Swords" to "Both Blades" The first "plus" should be a comma and the second one should be ", and" Attack. You regain all expended uses of it when you finish a short or long rest. Sword Spell (Su): Beginning at 5th level, a sword dancer who is wielding her attuned sword (as described above) and using her sword dance ability may also begin to use a more advanced sword dance technique which by allows her to, as a full round action, cast a single spell and make a single attack with her attuned weapon. Blade names should be italicized, as elsewhere. Sword Coast Adventurer's Guide Barbarian (Path of the Battlerager) ⢠Cleric (Arcana domain) ⢠Fighter (Purple Dragon Knight) ⢠Monk (Way of the Long Death ⢠Way of the Sun Soul) ⢠Paladin (Oath of the Crown) ⢠Rogue (Mastermind ⢠Swashbuckler) ⢠Sorcerer (Storm Sorcery) ⢠Warlock (Undying pact) ⢠Wizard (Bladesinger) The Bladesinger 5E was born! Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Erupting Ground Slices. Tools: None Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. This blade is immediately summoned back to your hand. at 20th level, you have an unlimited pool that can be stored until the end of combat and 5 minutes pass without combat in which you attack another hostile creature. You learn two dances of your choice, all featured at the end of this class description. Dance of the Phoenix. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. Their solution? Roll20 uses cookies to improve your experience on our site. However , no rule in this document has been playtested, as I don't have the possibility to do so. Creatures within the cone must make a Dexterity saving throw, taking an amount of damage equal to a number of d6s equal to one-third your fighter level (rounded up) plus 1. At 18th level for both Archetypes, they gain access to two final options to choose from. When you would be reduced to 0 hit points but not killed outright, you can make a Constitution saving throw with a DC equal to 5 + the amount of damage taken, unless that damage was from a critical hit. Sword & Sorcery. Once you reach 2nd level you can choose two of the classes proficiency and double it. Dance of the Turtle. 1 Sword Dancer 1.1 Becoming a Sword Dancer 1.1.1 Class Features 1.2 Campaign Information 1.2.1 Playing a Sword Dancer 1.2.2 Sword Dancers in the World 1.2.3 Sword Dancer Lore 1.2.4 Sword Dancers in the Game To sword dancers, the blade is more than a weapon--it is an ally, a friend, a companion more trustworthy then any man. When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You gain additional features for your dance step at the 5th, 7th, 10th, 13th, ⦠Example. Fragarach â Sword of the god of the seas Manannan mac Lir and later Lugh in Irish legend; it was said to be a weapon that no armour could stop. You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. You may choose one dance step, and gain features for it. When you hit a target with a melee weapon attack, it takes an additional 1d4 fire damage. I'm unsure if this build has been proposed before. Steam Workshop: Tabletop Simulator. Yes. inside of the gauntlets they are made with a complex function of gears that are attached to the chains connected to the blade. On a failed saving throw, the target is moved 10 feet in a straight line away from you. ... a glorious dance accompanied by a singing blade. Each of your dances gains its improved effect, listed below the normal effect. The Dance Moves features you are able to choose from are as follows: Advanced Improvements available for the defensive archetype. War Caster says: War Caster says: When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. Irish mythology. You can use your action to make a melee weapon attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Dance of the Mantis. If you attack a creature you gain 1 for every attack you hit. When you choose this ⦠Starting at 3rd level, you can dance as you fight, making use of your charisma and speed. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. When you cast booming blade, you are making an extra melee .. Second, Choose the Entertainer background. When you choose the starting moves you start with the Bonuses either offensive or defensive. Hit Points at 1st Level: 10 + Constitution modifier You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. Take your favorite fandoms with you and never miss a beat. 8pm EST - 1AM www.twitch.tv/table_topping Dungeons & Dragons 5e Tutorial "Class Breakdowns Workshop, "The ⦠Tyrfing â A sword made by dwarves in the Elder Edda. I personally suggest Bard (Swords) X/Wizard (Bladesinger) 2 (this is from the Sword Coast Adventurer's Guide, which is essentially the 5e FRCS lite), to get the +INT to AC Bladesong feature. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. Your movement speed increases by 10 feet, and opportunity attacks made against you have disadvantage. You can make a Blade Dancer quickly by following these suggestions. At 13th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. Dancer's Will Maximum is gained Through your Level + Dex. Can only be used once per short or long rest. You can use your dances four times, instead of only twice. I think that the 5e bard could be a very good fit for a Sword Dancer of Eilistraee, even alone. 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